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Videogame

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What is Videogame?

Any of various interactive games played using a specialized electronic gaming device or a computer or mobile device and a television or other display screen, along with a means to control graphic images. Any of various games played using a microchip-controlled device, as an arcade machine or handheld toy.

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word video in video game traditionally referred to a raster display device, but as of the 2000s, it implies any type of display device that can produce two- or three-dimensional images. Some theorists categorize video games as an art form, but this designation is controversial.

The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld computing devices. Specialized video games such as arcade games, in which the video game components are housed in a large, typically coin-operated chassis, while common in the 1980s in video arcades, have gradually declined but still exist in use due to the widespread availability of affordable home video game consoles and video games on desktop and laptop computers and smartphones.

 

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History of Videogame:-

Early games used interactive electronic devices with various display formats. The earliest example is from 1947—a "Cathode ray tube Amusement Device" was filed for a patent on 25 January 1947, by Thomas T. Goldsmith Jr. and Istle Ray Mann, and issued on 14 December 1948. Inspired by radar display technology, it consisted of an analogy device that allowed a user to control a vector-drawn dot on the screen to simulate a missile being fired at targets, which were drawings fixed to the screen. Other early examples include: The Nimrod computer at the 1951 Festival of Britain; OXO a tic-tac-toe Computer game by Alexander S. Douglas for the EDSAC in 1952; Tennis for Two, an electronic interactive game engineered by William Higginbotham in 1958; Spaceward!, written by MIT students Martin Gratz, Steve Russell, and Wayne Wiitanen's on a DEC PDP-1 computer in 1961; and the hit ping pong-style Pong, a 1972 game by Atari. Each game used different means of display: NIMROD used a panel of lights to play the game of name, OXO used a graphical display to play tic-tac-toe Tennis for two used an oscilloscope to display a side view of a tennis court, and Spaceward! Used the DEC PDP-1's vector display to have two spaceships battle each other.

In 1971, Computer Space, created by Nolan Bushnell and Ted Dabney, was the first commercially sold, coin-operated video game. It used a black-and-white television for its display, and the computer system was made of 74 series TTL chips. The game was featured in the 1973 science fiction film Soylent Green. Computer Space was followed in 1972 by the Magnavox Odyssey, the first home console. Modelled after a late 1960s prototype console developed by Ralph H. Baer called the "Brown Box", it also used a standard television. These were followed by two versions of Atari's Pong; an arcade version in 1972 and a home version in 1975 that dramatically increased video game popularity. The commercial success of Pong led numerous other companies to develop Pong clones and their own systems, spawning the video game industry.

A flood of Pong clones eventually led to the video game crash of 1977, which came to an end with the mainstream success of Taito's 1978 shooter game Space Invaders, marking the beginning of the golden age of arcade video games and inspiring dozens of manufacturers to enter the market. The game inspired arcade machines to become prevalent in mainstream locations such as shopping malls, traditional storefronts, restaurants, and convenience stores. The game also became the subject of numerous articles and stories on television and in newspapers and magazines, establishing video gaming as a rapidly growing mainstream hobby. Space Invaders was soon licensed for the Atari VCS (later known as Atari 2600), becoming the first "killer app" and quadrupling the console's sales. This helped Atari recover from their earlier losses, and in turn the Atari VCS revived the home video game market during the second generation of consoles, up until the North American video game crash of 1983. The home video game industry was revitalized shortly afterwards by the widespread success of the Nintendo Entertainment System, which marked a shift in the dominance of the video game industry from the United States to Japan during the third generation of consoles.

 

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Side effects of Videogame:-

1. It leads to obesity, muscular, skeletal and postural disorders, video-induced seizures, nerve compression and numbness in hands, elbows and shoulders.

2. His is one of the serious effects of video games on teens.

3. Video game addicts also skip their homework to play games, leading to a downfall in their grades.

4. Teens also pick up bad language and behaviour while playing with other people online.

5. Excessive gaming can have adverse effects on the teen’s health.

6. Another negative effect of video game is that teens are spending too much time playing games than playing outdoors.

7. Teenagers who play too much video game are also less likely to indulge in extracurricular activities like reading, writing and participating in sports.

8. They develop aggressive thoughts and tendencies.

9. Video games with violent content can lead to aggressive behaviour in teens.

10. Besides violent behaviour, video game also teaches teens wrong values.

 

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